
Living, breathing, & creating your favorite stories
Characters

While working on Destiny 2, I took ownership of character creation from ideation to launch & assisted with major character beats that deeply resonated with the community.

Nezarec
In Destiny 2: Lightfall (2023), I was presented with the opportunity to create a brand new character for the release's raid. I crafted a brand-new villain utilizing an untouched lore piece (Nezarec's Sin). I also created a character sheet for voice auditions & assisted with vocal direction in recordings.
In-game Samples: Raids | Dialogue & Missions | Vendor Text & Lore

Cayde-6
In Destiny 2: The Final Shape (2024), I assisted with providing closure to longtime fans of Cayde-6 who still felt the effects of his death in Destiny 2: Forsaken (2018). I worked in tandem with my team to ensure his journey felt satisfactory throughout the expansion & tugged at the heartstrings whenever possible.
In-game Samples: Cinematics & Vignettes | Dialogue & Missions | Vendor Text & Lore

Crow
In Destiny 2: The Final Shape (2024), I assisted with Crow's overall arc with a focus on setting up his future within the franchise. My goals were to help smooth over years of tension caused by the events of Destiny 2: Forsaken (2018), bolster Crow as a leader, & shape his new look alongside my coworkers.
In-Game Samples: Cinematics & Vignettes | Dialogue & Missions | Vendor Text & Lore

Lodi
In Destiny 2: The Edge of Fate (2025), I participated in initial character development sessions for a brand new character, Lodi, providing feedback and suggestions. Additionally, I wrote some of his first lines for the expansion, helping to establish the overall tone for his lines.
In-Game Samples: Cinematics & Vignettes